What is the best way to prevent that from happening?
Do I need to lower the movement speed somewhere?
I'd like them to roam randomly over a larger area, but at the moment they just spin on the spot.
I like having random pathfinding though rather than having to script exactly where they go. Is it possible to make this with NavMeshes?
1 and 0.1 works a little bit better. Some still circle around a bit, but mostly they seem to roam around in a mo…
The Tutorial put both "Stop Distance" and "Stop Time" to 0.5. This is how it looks:
I tried to increase the distance and time to 2.0, however that just causes the circles to go larger. And they don't seem to attack even when they bump in to me, as…
Yes! Color settings and transparency was the issue.
I'm not sure how I managed, but all 3 colors had their color sliders set to a very low number with 4 decimals and on top of that alpha set to 0. So almost black and transparent. :P
Thanks!
Oooh, found it thanks.
I went back and looked at tutorial 18. "The First Battle", and it seems like the battle is implemented with this disabled.
I might have missed something, but I didn't find anywhere in following tutorials that tells you to r…
Hmm, can't find it. Did I miss this in one of the earlier tutorials?
I've been looking under Battle Menus and Combatants. Not sure where the "components" can be found.
Thanks!
I had this error too. For me the attack settings were incorrect in the status. I also wrote in user Critical Changes, rather than Target critical changes.
I went back to Tutorial "12. Abilities" and noticed it's very confusing, it seems l…
Oh wow, I feel silly. You're right! I had no idea there were 2 identical menus. For some reason the one under "Add Component" was not grayed out when I switched to the new scene. Taking the one under "Create Object" worked much better. Thanks. :)
M…