I saved/loaded some games in the demo project and could not reproduce the issue... still... this shouldn't happen. Corrupt file? instability? I don't know... But what I do know is that all my settings are identical to the demo project, and it even …
I finally compared the Brown Pants (demo vs tutorial) prefabs and found that there were some differences in the Weapon and Right Hand settings. I changed them and it worked.
The main difference: The resources download prefab had scale: 0.01, 0.01, …
I run the demo project, which works fine.
I then compared the model settings for the short sword and egg entity, no diffs found.
I compared the ORK Framework settings in Inventory/Weapons/Short Sword, Combatants/Brown Pants and any other I could t…
LOL... maybe I'll make a game where you win if you actually manage to miss the target, using huge weapons :-)
Now, looking at the hierarchy: the "skeleton" game object has scale 100,100,100 but if I change it to 10, let alone 1, it becomes extremel…
I found the problem, but I'm not quite sure how to solve it...
It's the scale of the small sword! I paused the game after the battle started, noticed that the sword was actually active, but huge:
https://1drv.ms/u/s!AuImLoymvN9yrl3gD6dIzxxqBY-n?e=…
I understand that the sword is equipped if:
1. it is set to use a specific Equipment Part
2.this Equipment Part is enabled in the Combatant's class
3. the sword is enabled in the Combatant's class
All the above are OK in this case.
However, I'm no…
I finally got down to trying out some more camera settings per your suggestions. The "Mouse" type with height 20, distance 15 works fine to allow for easier testing.
Thank you!
https://1drv.ms/u/s!AuImLoymvN9yrln9O2BwWF7zsM38?e=q3zGG6
Yes, I've done all that (see image). Is what you see in the picture what I need to do, or I need something else too?
In the Inventory, I have 4 swords and 10 armors but as you can see fr…
It appears that only the first weapon/armor in the inventory is shown in the respective class list. I moved the 2nd weapon up one place and then back down, and in both cases, the change was immediately reflected in the class list.
I solved this by changing the Camera Control Type to Mouse from the default Follow (tutorial 34: Game Controls).
Still can't figure out how to adjust the camera angle so that it doesn't point to the ground.