Okay I had tried the Ally target but it didn't work, so I changed it to all hoping it would find something. I'll check the death settings.
And @Dre788 I'll have a look at that approach as well.
I might just write my own battle AI node for this spe…
I ended up implementing the subclass change functionality using the existing ORK V2 class change code as a reference. I noticed some variables are private and inaccessible to my script though, an example would be "classLevelExp", which appears to pr…
Following up on this, I think I figured out a solution.
In the HUDs Status Element, in addition to the short hands (eg. %n for name), you can check the "Use Object Variables" box where the variable #varstringsubclass_name# is looked up on the objec…
Hey thanks for the quick response. Setting to Ignore appears to work. Can you provide clarity on what the intended difference between the options are though? Based on the description:
From Ability: Select if the status value change comes from an ab…
Okay, I just focused on the user changes in my post but the ability also has target changes that does HP damage to the enemy, so I'm not sure the solution you're suggesting would work (or at least without being a bit convoluted). I think I'll have t…
Congrats on ORK3! I'm sure it was a huge undertaking. The new tutorials and starter projects look great too.
Please let me know if there's anything we can do to help with getting that upgrade tool from ORK2 completed. I'm excited to try ORK3 once t…
Okay I removed the custom choices and the same thing happened and I suddenly realized I used a reserved method "Start" that gets called whenever the object is created *facepalm".
Apologies for the trouble. Still looking forward to ORK 3 though :D
Hey just wanted to follow up, it appears the issue I was having was because I wasn't setting the clear flag as mentioned at the bottom of the instructions here:
http://orkframework.com/tutorial/howto/prefab-view-portraits/
Based on this post it sou…
I was aware of the offset thanks. There doesn't appear to be a way to hide the a portrait then (eg. when a character leaves the conversation)? I can probably create a custom node pretty easily to do it, just want to make sure I'm not misunderstandin…
Hey unfortunately this does not appear to work. Given a 5 turn rotation, on the 6th turn it will loop back to "every 3 turns" action. I'm going to just resort to a local variable. In the past I've used a "rotation count" to act as the modulo to whic…
Hey just want to follow up. I was unable to get the autostart working reliably for me, but using "trigger stay" was fine so I went with that approach instead.
Hey, I did update ORK to the latest (2.33.0) before posting and I think the autostart is working. I'll need to do more testing to be sure though since the issue was intermittent.
And thank you, Place At Spots is what I was looking for.
It looks li…
Hey, I took a break on this problem to focus on something else but coming back to it now and still having issues. Wondering if you have any new ideas what might be happening?
I gave up on autostart since (from my experience with multiple ORK projec…
I'm seeing the same issue in the game. I just updated to 2.32.1 today and think it may be related as it seemed to be consistently working (in game) after your reply above.
I have an event with some dialog, and at the end it changes a quest task sta…