So the HP HUDs now behave correctly in the ORK tutorial scenes, but not in the Gaia generated ones. I am not sure if my event to dismount the camera worked, as it still looks parented to the player prefab in the hierarchy when I pause the game. So n…
Ok so I don't think my event worked, camera is still parented, but it just solved the floating HUD issue i'd had for ages though, Well at least in the ork tutorial scenes (not my new ones).
Here is my event settings and what happens in play.
Not…
Even when I use a different camera all together, nothing, no love, it just goes up to the top left, like it cant find the HUD object on my player. Also when the camera is static and not moving at all, again top left
So it appears @Squeaker had to have 4 different custom control entries in ORK to get this to work for JS script. I'll give it a go, but first I need to get the unmounted/free version of JS camera script working with ORK.
Ok, now I really need to solve this issue, basically having the camera as a child of the player prefab is now obviously proving problematic for switching active players (I want to be able to switch between a party of 4 or so). As you can imagine you…
Hi again guys, I'm doing some tiding up before a pre-alpha demo and there are a few things I really need to have fixed.
Firstly this HUD issue. Please see the new video here, it shows all my ORK settings along with the problem in game.
Please not…
I tried for another few hours with partial success. Words now appear above respective icons so thanks for the suggestion :)
I now need to get the separation of the two columns happening properly but I can still trial and error this for a while.
Th…
I selected is one line, at it made little difference. Is there anything you would suggest. I just wanted the text to sit above the icon, nothing fancy.
Thanks again for all the help :)
Ah thanks heaps @Keldryn, was looking all through ORK thinking to myself how crazy the scope of ORK is if it includes cursor changes lol. (Its still crazy good though haha)
Sorry Gil, my earlier post didn't send for some reason. Thanks for replying though.
Ah, figured it out. I didn't realize that the dragging notifications under menu settings had to have the same GUI box selected (I thought It was just a global sett…
Thanks GIL, the issue is that i cant seem to find the gui box that the item is using its defaulting to my default one but when I change settings on that one nothing happens. I have no idea how this one that appears is even generated
Hi @relenting_1, thanks for the suggestion :).
@gamingislove, thanks Gil, unfortunately Dragging notifications didn't help the issue. Every drag and drop check box is ticked on all participating menu's/gui boxes and in the menu settings. The abilit…