edited December 2014 in General Discussion
how do i influence my consumable stats lets say i have this armor that grants a " Half MP cost" ability if i equip this armor my mp cost in every spells will cut by half.
Post edited by Alex1234 on
  • Use formulas for all your MP costs that should be influenced.
    E.g. A simple formula that checks (Check Status step) if the armor is equipped and multiplies the formula value with 0.5 - using the Initial Value setting available for all formula selections will allow you to set different MP costs and using the same formula for all of them.
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