Which ORK version are you using? There was a problem with that until 2.2.1 - if you're using a later version, how exactly do you get the objects, e.g. using the GUI editor in ORK, playing while having editor open, etc.
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Usually, those objects should be parented to ORK's UI canvas - would be great if you can find out how to reproduce it :)
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Not happening here, and that was kind of the behaviour that was solved in ORK 2.2.1 :) Can you send me a test project?
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Interesting,
I keep getting "Name Box" in the scene. I always make sure I am updated to the latest.
I am not sure why its causing this.
There was a problem with that until 2.2.1 - if you're using a later version, how exactly do you get the objects, e.g. using the GUI editor in ORK, playing while having editor open, etc.
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Be honest I am not sure how that got there. But I will keep a eye on it. I just updated to the latest version: 2.3.
The Objects just appeared in the scene as empty game objects. Kinda weird really.
I thought they came when the game played but I will keep watching.
So, I will just keep a eye on it, :)
Now that I updated to the latest it may not be a issue anymore, I will update here if it happens again.
The Game Object is called "Name Box" and its appearing in the hierarchy.
it is a Rect Transform and It is Layer "UI".
It seems to happen while in Play Mode.
I still cant replicate the issue...not sure when its happening.
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I found the cause of the "Name Box" showing up in the scene:
You should be able to reproduce this by:
While in the scene you are working on.
Ork framework - Go into menus
GUI Boxes
Click on "Open in GUI Editor
When hovering over the content box drag and change the size.
This should create "Name Boxes" in the scene you are in.
This is not happening while in play mode.
Also as writing this, any changes within the GUI Editor creates the "Name Box"
I hope this helps. I assume it shouldn't do that :)
Let me know what you think :)!
Thanks!
Can you send me a test project?
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Never the less I will send over a test project just in case.
Thanks Gil! :)