I have had to put a delay on my player spawn because I use Voxel terrain and it take about 8s to load up, so I have a 8 second delay and I show a pic as a loading screen for the moment using show image in the start event. I cannot seem to get the image to scale unless I set it to the exact W/H of my current screen. Obviously this will not work as the game will be played on different screen sizes and resolutions. Is there a way to set it to auto scale and on that note, how do we manage to do the same for UI elements. I am probably just missing something but certainly do not want to have to create meltable builds for this issue, TY.
Are you displaying the image with a custom script?
You can use the event system to do this - the Image Steps can be used to show images using ORK's GUI Layer system. Display the image on a GUI layer that has Use Full Screen enabled to make sure it's scaled over the full screen. The Bounds in the show image step should be someting like X=-1, Y=-1, W=default screen size width + 1, H=default screen size height + 1. The default screen size is defined in Game > Game Settings.
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TY, that was it, did not know about the settings in the game tab. I have added a fade right before my player spans, but the fade does not go away, any ideas???, TY.
What fade - image, screen or object? And what do you mean it doesn't go away :)
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Check your fade's color settings - if the end color's alpha value isn't 0, it wont go away :)
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You can use the event system to do this - the Image Steps can be used to show images using ORK's GUI Layer system. Display the image on a GUI layer that has Use Full Screen enabled to make sure it's scaled over the full screen.
The Bounds in the show image step should be someting like X=-1, Y=-1, W=default screen size width + 1, H=default screen size height + 1.
The default screen size is defined in Game > Game Settings.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
And what do you mean it doesn't go away :)
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start
Join active group
show image
wait
FADE- The fade does not go away. Fade Screen.
remove image
Spawn player
The whole set up is to allow my Voxel terrain time to load before showing and spawning player.
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