I was wondering if there was such a feature. I haven't tried the Shake Camera step, but I'm not sure if it's what I can use. What I am asking for is a camera motion that seems like someonne is holding the camera, as opposed to being static. I would provide an example, but I am on my phone atm. During combatant selection, I wanted the camera to appear active for cinematic poses, even if it's a little motion-y.
The upcoming curve move/rotation steps should be useful for this :)
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I figure you could also just put a simple local animation on the camera object for when you want a swaying camera, and play/stop the animation as necessary?
That's one way. But I'd like to be able to have the effect applied to the Main Camera during combatant selection automatically as opposed to having to use an event. Basically, I want the dynamic movement to play during selection, then turn off when an combatant attacks.
The curve feature has been in there since 2.0.3 :)
To create a camera shake using the curve, you can e.g. use the Curve Move step and use curves on all (or some) axes, which go multiple times into positive and negative value and ultimately return to 0. The curve values will be added to the original position of an object, so the curve defines the changes to the position the object had at the start of the move.
If you want automatic camera changes on certain things in battle, you might want to look at the Battle Camera settings in Battle System > Battle Settings.
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No, but the battle camera allows setting up a simple automatic camera that will look at different things (either using Camera Positions or simply with a look at motion). You can use it to look at a target selection, at the current combatant using the battle menu, the latest combatant using an action and the latest combatant that received damage.
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Sure, just send me a description of the needed features to contact@orkframework.com and I'll let you now the costs :)
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I figure you could also just put a simple local animation on the camera object for when you want a swaying camera, and play/stop the animation as necessary?
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To create a camera shake using the curve, you can e.g. use the Curve Move step and use curves on all (or some) axes, which go multiple times into positive and negative value and ultimately return to 0.
The curve values will be added to the original position of an object, so the curve defines the changes to the position the object had at the start of the move.
If you want automatic camera changes on certain things in battle, you might want to look at the Battle Camera settings in Battle System > Battle Settings.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
You can use it to look at a target selection, at the current combatant using the battle menu, the latest combatant using an action and the latest combatant that received damage.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!