edited February 2014 in ORK Support
I want to make effect expire based on some status change. Right now, I can use "seconds", But my game has custom timer, and I have no clue, how to make effect my global effect expire, like, in "4 in-game hours". I thought to tie it to some status value "Ingame Time", but can't find any workaround so far. Is it any way to make this working?
Post edited by ryumaster on
  • edited February 2014
    Actualy, don't mind this question right now. Its just triggered to me, that I can try and associate my in-game time with okashi's turns. Hopefully that will work out, as I can set effect expiration in turns. Just wonder, if can make those 'turns' tick later after battle for global effects to expire.
    Post edited by ryumaster on
  • If your in-game time has a fixed real time (e.g. 2 seconds real time are 1 minute in-game), you could just calculate the duration and set it in real time seconds.
    Other than that, you'd have to do some custom scripting to change the status effect's time ...
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  • Well, actually hooking to turn as to time tick works perfect :) The reason of such complexity as that I am re-creating MM7 system which has real-time and turn-base at the same time, so if you would use real time seconds, it will fail in-between switching from phase combat to real-time.
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