I understand grid-based controls must be handled through Unity, so with that:
1. How should Move Events be utilized to ensure it will function properly with grid-based movements?
2. Can ORK handle grid-based telegraphs? By telegraphs, I mean grid squares that show how far a unit can move, or for targeting enemies.
3. What about targeting restrictions? For example, not being able to attack an enemy with a ranged attack through an obstacle, such as a wall.
Post edited by Griffin on