Hi,
I have a quick question....
I have a camp site with one of the NPCs needing to walk to a spot. I have set up the start event so that Actor - Goblin changes position to the required spot. This works fine as it walks to it, however the walk animation doesn't play - it only has the idle animation.
I am not sure if this is because I am using the same prefab as a combatant. Would it be better to have 2 prefabs one for NPC use and 1 for battle use?
Thanks!!
So, either add a combatant to the game object, or just play the walk animation in the event :)
Also, you can use other solutions (e.g. Makinom, schematic checking the game object's speed and playing the related animation) or custom scripts to implement your own animation logic.
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