edited February 2016 in ORK Support
I was wondering, was there a difference in how auto animation is used in the new update? I do not know if this is an ork bug or a unity issue.

there are 2 noticable changes since the last update:

1. the run animation is delayed. although the move speed is at 8, the animation plays walk first, then run. that can be fixed with smoothing. however...

2. if you tap a directional button one time, the character runs in place when it should be in idle. it will go back in idle once you move for a second or two.

I will create a video when i can but i wanted to see if there was an option to assist with this issue.
Post edited by skwiggs1983 on
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