Does anyone know how I could create a 3rd person control and camera setup
that would operate like Dark Souls, Bloodborne or Dragon's Dogma?
I've gotten the player to run around with the left stick of the controller
and the camera to rotate around the player with the right stick.
But I can't get the player to move around while taking the camera's rotation into account.
In other words, he either moves around according to his own local space or global space.
I need him to consider the camera's rotation to be his own while still facing the direction he moves.