When adding a battle event with explosion rigidbody to an ability, the ability doesn't seem to work. The explosion force itself doesn't happen, and the ability parameters (MP cost, damage, etc) do not trigger. I set up rigidbody on my combatants etc. Any ideas why?
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I can use the ability just fine if I remove the Knockback battle event from it (I can tell this because the combatant uses his MP). When I add the Knockback battle event, then the MP is not used, meaning the ability is not running correctly for whatever reason.
Can you send me your battle event with the knockback?
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- the rigidbody components added with damage zones have Freeze Position/Rotation enabled, this will prevent them from receiving forces.
- when using battle events to animate your abilities, you'll need to add a Calculate step, else there wont be anything used like use costs, target changes, etc.
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