edited November 2016 in Showcase
Hello Everyone!

Here is my first game done in Unity: Zytlena's Chronicles.

I've begun this game using Unity, then changed to RPGMaker (there was to much to implement to do an RPG), and then, when I've discovered the ORK framework, I came back to Unity :p

The ORK is really an incredible framework, very user friendly. I'm working now on the battle system, it's cool, but not so easy!

Let's talk about the game!

Story:
The story takes place in Zytlena, a quiet island floating in a blue sky of clouds.

Thaylin, our main protagonist, discovers a zeppelin in a cave. With this one, he and other inhabitants of the Island could leave it and discover the world.
No one before them had the opportunity to leave Zytlena. What will they find? What dark secrets will they face? Will they disturb the fragile balance of the worlds?

Univers:
The universe consists of large islands lost in an ocean of clouds. Each one has its own climate, environment and gods. They do not know each other.
So you will travel in places ranging from the snowy mountains to tropical beaches, through cursed swamps to green forests.

The adventure will be in the vein of classical games like FFVII or Skies of Arcadia, with turn-based battles. There will be additional quests to unlock.

Professions:
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The professions can improve the game through better weapons, buffs of all kinds and gadgets to create.
Each profession has specializations that allow you to be improved in a way.

Language:
Game will be available in french and english :)

Screenshots:
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Post edited by PurpleHills on
  • Looks awesome ! good job
  • This looks really interesting! I like your professions design also, looking forward to more info :)
  • Looks great
  • edited November 2016
    @PurpleHills Ok here i go again looks good but i think u need to take some time and take some of your assets into a 3d program or substance painter and retexture it so it all matches up. some of the assets you bought do not match up correctly with every thing else. some look more realistic then stylized. best to grab some stylized textures and blender and retexture it all. being constant with world props is a must in games out of place stuff will look bad on you. and as always im not trying to be harsh or mean im just giving constructive criticism. i do this stuff for a living so i try to give advice where needed. :) also if u take some time and adjust some of your stuff so it looks more custom will also look good on you as well.mainly cause i can name every pack that u used :p
    Post edited by wtyson on
    new website can be found here http://www.fore-loregames.com

    Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

    or check out the face book page here https://www.facebook.com/ForeLoreGames
  • Thank you for your comments :)

    @wtyson: you are right on the mix of the "realistic and cartoony", i'm gonna change it, and do my own texture for it, Thanks for the advice ;)
    But I completely assume to use assets from the unity store, I'm not good enough to do it by myself in Blender, but I'll do my best to customize it and make it "in place"
    PS: sorry for my poor english, I use to speak french :p
  • @PurpleHills ive only been modeling for about a month my self and if u take a look at my showcase thred i think im doing ok at it. just have to have patience and google :p to look stuff up
    new website can be found here http://www.fore-loregames.com

    Follow the game Development on Twitter https://twitter.com/Fore_Lore_Games

    or check out the face book page here https://www.facebook.com/ForeLoreGames
  • @wtyson looks really interesting!
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