I just started trying to work with the Top Down Border camera control. For some reason when the control is set to Top Down Border, my in scene camera controller is no longer working correctly (using John Stairs MMO Controller and have for a couple of years now). The Right and Left movement no longer works as well as rotation and so on. Is there a way to set this so it doesn't effect the camera except in battles only? Or am I missing a setting?
Would it be possible to get a really quick tutorial on using this new feature?
Since you're using a custom player control, I can only guess what's going on.
If your camera control is set up to be directly over the player, that can result in the player controls getting influenced if they use the camera's direction for movement.
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Sure, I understand not knowing what exactly is going on. The camera control is set up to work like a 'standard' controller. E.g. W,A,S,D or L+R Mouse buttons for movement. It's not set up to be directly over the player.
Is it possible to have the Top Down controller only function during battle?
Well, you can set the camera control to None and manually change camera controls, either using a different camera set up with the control (i.e. having the already set up camera in the scene, but disabled until the battle start event enables it and disables the other camera) or adding the control component to the camera. In either case, to let ORK recognize the control for blocking (if you need this), you can use the Add Control Component node to register the control.
Post edited by gamingislove on
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Ok, I sort of grasp where you're headed with this. But not quite sure I grasp how to do that. Right now my camera controls are on the player prefab. So would I need another controller added to and disabled / enabled at battle time on the the player prefab?
The top down border camera sits on the camera, so you'll have to add or enable it on the camera.
E.g. changing the camera control in the battle start event, you'll need to disable the current camera controls, remove it from ORK's registered controls, enable the new control and register it to ORK: - remove a registered control with the Remove Control Component node - add a registered control with the Add Control Component node - enabling/disabling components with the Enable Component node
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Not sure if this is related to your problem.. I noticed when I added fog or bloom effects (I forget which) while using the top down border camera that it started behaving abnormally with rotation.
Did a quick test with the Bloom and Global Fog components and didn't notice anything - can you give me more details on your setup and the effect components you're using?
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If your camera control is set up to be directly over the player, that can result in the player controls getting influenced if they use the camera's direction for movement.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Is it possible to have the Top Down controller only function during battle?
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
E.g. changing the camera control in the battle start event, you'll need to disable the current camera controls, remove it from ORK's registered controls, enable the new control and register it to ORK:
- remove a registered control with the Remove Control Component node
- add a registered control with the Add Control Component node
- enabling/disabling components with the Enable Component node
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!