I just updated ORK to 2.10.0. Also, as a side note, for some reason the Unity Asset store is not allowing me to update to 2.10.0a. :) I'm running Unity 5.5.1f1.
Anyway, the real issue I'm having is my camera is loading upside down. Literally :). The ground is at the top of the screen and sky below. Everything else is appears to be working just fine. I'm using a version of John Stair's MMO Controller that I've used for several years now with ORK without issue. At first I thought maybe Unity had made some changes but everything works fine outside of ORK.
I noticed in the update notes that there are camera related changes but I wasn't sure if there was a more global change or default setting added that I am unfamiliar with?
Anyway, any guidance would be most helpful. I'll keep looking and will post here if I find a solution.
EDIT: The camera in the scene view is 'right side up'. The game view is note. Just thought I'd mention that.
EDIT-01: So the issue seems to be with the Effect (Pro only I think) Fast Bloom. Granted, this is an older bloom effect and I can update to Bloom Optimized which works just fine. But it poses the question: Why? :) But, there is a catch with using Bloom Optimized in that I have to have Vignetting on the camera as well. So I have no idea :D. Very strange!
Note that the Fast Bloom effect does not cause the camera issue outside of an ORK loaded scene. I thought I'd post my findings in the event someone else is having an issue and to see if anyone knows why? :)
2.10.0a still has the 2.10.0 version number in ORK - a is just added for Unity to allow me to reupload it :)
Since you're using a custom camera control, that's pretty much out of ORK's hands - all ORK does is enable and disable the control (if set up as a custom control in ORK). Might be that something related to this causes the issue.
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Yeah, I understand the custom camera functionality taking control out of ORK's hands. And I do have 4 Custom Controls for Blocking events and such. The odd thing to me is I never had this issue until the new version. Again, I'm not blaming ORK, just wondering if there is something new to cause a conflict? :)
I don't think that any of the camera related updates would influence this, as they're only used when that particular feature is used ...
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Since you're using a custom camera control, that's pretty much out of ORK's hands - all ORK does is enable and disable the control (if set up as a custom control in ORK). Might be that something related to this causes the issue.
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EDIT: Thank you clarifying the version numbers :)
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