Greetings all,
I don't know if this is a Support question or a Feature Request so pardon me if I submitted this in the wrong location.
I'm trying to add a status effect based the value of the of the player's current status value. E.g. when 'Furry' get's to 50, apply a boost to strength status effect.
I can see that I can easily do a 'Check Status' for x status value to be greater than 49 for example. But I don't see a way to add a step that if the 'Check Status' is successful, apply y status effect.
Thanks!
Add>Status Steps>Change Status Effect>select "boost to strength" status effect and select "add"
I'm not exactly sure of the condition you want to perform the action. Let me know if this does not help.
As long as I didn't need to apply it to a class/character with a different class mechanic, that would work. But then, I could make a different Status Effect for a other class mechanics as needed.
To better explain what I'm doing: I have a class mechanic that builds up a power meter from 0 to 100. As the meter increases, more abilities become available and damage output increases. Once the meter tops out, an 'overdrive' / 'Ultimate' type ability become available. What I need the status effects for is to apply certain statuses on the character as the meter increases.
Your suggestion should do the trick though. I'll have to check it out in the AM my time and see where it leads me. Thanks again for the help!
Also, you can make the use of abilities depend on status conditions as well, check the Use Requirements.
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