Hello guys, am trying to spawn different prefabs when an ability hits an enemy. I have an ability but i want different particle effect prefab to be spawned depending on the enemy combatant been hit. I tried to use check status node which checks target combatant, before activating the damage, which also determines which prefab is spawned on the position the ability hits the target. But this is not working. Is there a way to spawn different prefabs based on the target combatant
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