Hello guys, am trying to spawn different prefabs when an ability hits an enemy. I have an ability but i want different particle effect prefab to be spawned depending on the enemy combatant been hit. I tried to use check status node which checks target combatant, before activating the damage, which also determines which prefab is spawned on the position the ability hits the target. But this is not working. Is there a way to spawn different prefabs based on the target combatant
  • You need to add the prefabs to the battle event and spawn them depending on the Check Status node - or probably better using a Status Fork node to check for multiple combatants or combatant types in one node.
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