It's possible to define a text for stealing an item, and for when it fails. Is there any way to set one for when there's nothing to steal?

I don't see it in the options, but maybe there's a way to override it through events somehow?
  • Immediate extra question regarding the steal settings. Is it possible for an item to be stolen without it being in the combatant's inventory.

    I want to setup enemies to have interesting items to steal, that do not necessarily drop from them. I do however want to use the combatant's inventory to setup dropped loot. Setting up loot in loot tables seems a bit of a long way around.
  • I'll add both in the next major update (ORK 2.27.0).
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