In ORK2, anyone know how to capture a monster using skill (e.g., catch monster) and after captured, the monster'status return to initial value (e.g., level is 1) ?
You can catch a monster by adding it to the active player group using the Join Active Group step (and enable Use Actor). To remove the monster from battle afterwards, use the Leave Battle step.
Resetting to a lower level is currently not possible - but I can add an event step for that in one of the next updates :)
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gamingislove, i need some features, please show me how can do them. 1. Show the dialogue asks "Are you sure?" with two options "yes" or "no" when user remove a member permanently from a group? 2. If a kind of monster existed in the group, the user can't catch the same kind?
1. Use a Show Dialogue step with dialogue type Choice. Add the message and your two choices. To the Yes next slot you can add a Leave Active Group step to remove a combatant from the player group.
2. By using the Is Member step you can check if a combatant is member of the player group. If that's the case, don't catch it :)
The steps related to the player group can be found in the Active Group Steps.
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I created a Menu Screen, added Menu part Group. In Action Menu I have 2 Menu Item "Change" and "Remove". But I don't know how to use Show Dialogue step for Menu Item "Remove" (when I press Remove Button, the dialogue appears).
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
To remove the monster from battle afterwards, use the Leave Battle step.
Resetting to a lower level is currently not possible - but I can add an event step for that in one of the next updates :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
1. Show the dialogue asks "Are you sure?" with two options "yes" or "no" when user remove a member permanently from a group?
2. If a kind of monster existed in the group, the user can't catch the same kind?
2. By using the Is Member step you can check if a combatant is member of the player group. If that's the case, don't catch it :)
The steps related to the player group can be found in the Active Group Steps.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!