I was wondering if there was a way to do a graphics option menu like, fullscreen, window mode, resolution, anti aliasing and so forth.

If their is a way could I get a slight script demo for it or a explanation on how to go about doing it.
  • Well ... probably via option menu or value input dialogues, using global variables to define these options and afterwards doing the graphic changes based on those variables in the event system (function nodes should be able to call this Unity functionality).
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