• edited June 2014
    Just noticed the new update requires 4.5? Is there anyway to still use it 4.3? I'm planning on moving to 4.5 just haven't had the time to migrate my project to it yet.

    Never mind. I'll just get to upgrading :)
    Post edited by Squeaker on
  • Theoretically, there is nothing in the code that would prevent you using it in 4.3 - but since it's been exported in 4.5, I don't know if the unitypackage file is compatible with 4.3 :)
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  • edited June 2014
    Ooh dang; I just realized that the new update may have borked some of my menus that were working perfectly prior to update:
    ArgumentOutOfRangeException: Argument is out of range.
    Parameter name: index
    System.Collections.Generic.List`1[ORKFramework.EquipShortcut].get_Item (Int32 index) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:633)
    etc.

    Upon entering the Equipment Screen, it immediately skips the Equipment Parts and goes straight to the Inventory Box, which is empty except for an Unequip icon. None of the Preview/Current values are displaying. Trying to cancel out causes the menu screen to freeze there.

    Edit: It seems like Unequip being set as the first element seems to be what is causing the error?

    Edit2: No, because even though that fixes the menu from freezing itself, I am completely unable to unequip the equipped item.

    Edit3: I thought the fact that having no items along with Unequip might be the problem, but it seems like the unequip button is just completely borked, even if it's not first element. When I added one additional item to be in the inventory box, then try to unequip the equipped item by using Unequip, it automatically equips the other item! If I click on a different empty equipment part, it doesn't give me a choice to select an item, it automatically equips the only other item present as well.

    Any thoughts on what could be the problem here? :( Need my equipment menus up and running again.


    http://i.imgur.com/WUOOCOl.jpg

    Here's a shot of one of the menus having trouble to get a better idea. Unequip was previously First Element, but that froze everything up. With First Element disabled the console errors are gone, but it remains super buggy in trying to unequip and equip things.
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
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  • @Kirb I had a similar error, did you try to uncheck always first on Unequip setting?
  • edited June 2014
    Yep; that eliminated the error as noted above; but the unequip remains wonky and broken, unfortunately... I think it's just a bug.
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Uhm strange, i unchecked always first and it seems work fine..
  • @Kirb
    There's currently a bug with having buttons before the items and hiding unequipable stuff - will be fixed in the next update :)
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  • Ah, I see!

    Actually, where IS the option for enabling hiding unequipable items? I can't seem to find the option, I'd actually prefer it if the items were grayed out instead!
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • It's the All Weapons/Armors option in the equipment box settings of the menu part. If it's enabled, all weapons will be displayed and the bug should be gone :)
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  • Ah, I see! That won't work in this case then, since I need to show only specific sets of armors (Programs, in that screenshot in the earlier post) in that menu.

    It'd be good if an option allowed equipment to be grayed out (if say the Status Requirement wasn't met) instead of simply not being there, though. That way players won't get confused when all their programs disappear when their Memory is maxed out, for example.
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • Not equipable weapons/armors will be grayed out (like unavailable choices).
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  • Huh! Okay, I'll have to recheck; I could have sworn they just disappeared. Thanks GiL.
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • A related question: in my equipment section everything seems work, but i'd like to show every equipment available even if the selected slot is the wrong one. In ex. how can i display every equipable item while selectin Head slot, and have highlighted only elmets/caps? Is it possible?
  • @Kaemalux
    No, I don't think that's possible.
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