Just noticed the new update requires 4.5? Is there anyway to still use it 4.3? I'm planning on moving to 4.5 just haven't had the time to migrate my project to it yet.
Theoretically, there is nothing in the code that would prevent you using it in 4.3 - but since it's been exported in 4.5, I don't know if the unitypackage file is compatible with 4.3 :)
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Ooh dang; I just realized that the new update may have borked some of my menus that were working perfectly prior to update:
ArgumentOutOfRangeException: Argument is out of range. Parameter name: index System.Collections.Generic.List`1[ORKFramework.EquipShortcut].get_Item (Int32 index) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Collections.Generic/List.cs:633) etc.
Upon entering the Equipment Screen, it immediately skips the Equipment Parts and goes straight to the Inventory Box, which is empty except for an Unequip icon. None of the Preview/Current values are displaying. Trying to cancel out causes the menu screen to freeze there.
Edit: It seems like Unequip being set as the first element seems to be what is causing the error?
Edit2: No, because even though that fixes the menu from freezing itself, I am completely unable to unequip the equipped item.
Edit3: I thought the fact that having no items along with Unequip might be the problem, but it seems like the unequip button is just completely borked, even if it's not first element. When I added one additional item to be in the inventory box, then try to unequip the equipped item by using Unequip, it automatically equips the other item! If I click on a different empty equipment part, it doesn't give me a choice to select an item, it automatically equips the only other item present as well.
Any thoughts on what could be the problem here? :( Need my equipment menus up and running again.
Here's a shot of one of the menus having trouble to get a better idea. Unequip was previously First Element, but that froze everything up. With First Element disabled the console errors are gone, but it remains super buggy in trying to unequip and equip things.
@Kirb There's currently a bug with having buttons before the items and hiding unequipable stuff - will be fixed in the next update :)
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Actually, where IS the option for enabling hiding unequipable items? I can't seem to find the option, I'd actually prefer it if the items were grayed out instead!
It's the All Weapons/Armors option in the equipment box settings of the menu part. If it's enabled, all weapons will be displayed and the bug should be gone :)
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Ah, I see! That won't work in this case then, since I need to show only specific sets of armors (Programs, in that screenshot in the earlier post) in that menu.
It'd be good if an option allowed equipment to be grayed out (if say the Status Requirement wasn't met) instead of simply not being there, though. That way players won't get confused when all their programs disappear when their Memory is maxed out, for example.
Not equipable weapons/armors will be grayed out (like unavailable choices).
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A related question: in my equipment section everything seems work, but i'd like to show every equipment available even if the selected slot is the wrong one. In ex. how can i display every equipable item while selectin Head slot, and have highlighted only elmets/caps? Is it possible?
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Never mind. I'll just get to upgrading :)
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Upon entering the Equipment Screen, it immediately skips the Equipment Parts and goes straight to the Inventory Box, which is empty except for an Unequip icon. None of the Preview/Current values are displaying. Trying to cancel out causes the menu screen to freeze there.
Edit: It seems like Unequip being set as the first element seems to be what is causing the error?
Edit2: No, because even though that fixes the menu from freezing itself, I am completely unable to unequip the equipped item.
Edit3: I thought the fact that having no items along with Unequip might be the problem, but it seems like the unequip button is just completely borked, even if it's not first element. When I added one additional item to be in the inventory box, then try to unequip the equipped item by using Unequip, it automatically equips the other item! If I click on a different empty equipment part, it doesn't give me a choice to select an item, it automatically equips the only other item present as well.
Any thoughts on what could be the problem here? :( Need my equipment menus up and running again.
http://i.imgur.com/WUOOCOl.jpg
Here's a shot of one of the menus having trouble to get a better idea. Unequip was previously First Element, but that froze everything up. With First Element disabled the console errors are gone, but it remains super buggy in trying to unequip and equip things.
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I make RFI! https://twitter.com/NootboxGames
My old entry for Indie Game Making Contest 2015
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
My old entry for Indie Game Making Contest 2015
There's currently a bug with having buttons before the items and hiding unequipable stuff - will be fixed in the next update :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Actually, where IS the option for enabling hiding unequipable items? I can't seem to find the option, I'd actually prefer it if the items were grayed out instead!
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Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
It'd be good if an option allowed equipment to be grayed out (if say the Status Requirement wasn't met) instead of simply not being there, though. That way players won't get confused when all their programs disappear when their Memory is maxed out, for example.
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
---------------------------------------
Personal Twitter: https://twitter.com/AMO_Crate
I make RFI! https://twitter.com/NootboxGames
My old entry for Indie Game Making Contest 2015
No, I don't think that's possible.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!