Currently I have a battle system that works very similar to octopath traveler, or older final fantasy games, at least in terms of where everything is on-screen.
For targeting I have the buttons setup for "next target" and "previous target" so that it makes sense when selecting a target. The arrows target an enemy that you'd expect when pressing left or right. When I try to target a buff on an ally though it's the opposite of what you'd expect. I don't use a menu, but rather an arrow on the actual target. So I have several questions:
Is it possible to reverse the buttons for ally target selection?
Is it possible to add multiple possible buttons for "next target" and "previous target", so for example having both the right and down arrow work for next target? (Negative axis gets weird jumpy results)
Is it possible to set it up so the target selection uses horizontal and vertical axes to move the target that would make the most sense from the screen's perspective?
Little side note, when not using the battle menu it gets disabled from view. hovering over where the buttons would be still causes the targets to highlight. It's easy to work around, but there you go. :)