Hello guys!
I'm building a dungeon map! If i set battle areas with teleport to battle arena, everything is smooth (loading, combatants etc...). But if i use a prefab to move the player into battle arena (like a wandering monster), that prefab is moved to battle arena together with the player and enemy combatants: i saw him moving out of the arena, and when the player kills his opponents, he pursues that prefab with a fast sliding effect and going out of seen... When the battle is finished, in the previous scene the prefab has disappeared, as it should be, but its presence in battle arena is not needed at all.. Any suggestions on how to sort this?
Thanks, have a nice day! :)
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My old entry for Indie Game Making Contest 2015
If using an arena object, the battle uses the settings/positions of the arena (but not the enemy settings :D).
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I tried to use combatant spawner, i changed some settings, but results have been quite bizzarre: enemies spawning just when entering the area, battles starting from really far...
I'd just like to have an area with combatants moving in random paths and starting the battle only if the player touches them... Can it be done? And, its it possible to do some basic random movement, like cross, vertical, square directly in ORK? If i attach a custom script to enemy it keeps moving even in battle. :)
Thanks!
My old entry for Indie Game Making Contest 2015
You can do movement using the Move AI, either completely random, or by giving them waypoints to follow.
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However, i changed the range, it is still starting at about 1 Unit (2-3 of my tiles) even if i change both battle start settings in player and enemy... About waypoints, i cannot set them properly, do i need to have waypoints for each enemy? Can't it move simple inside a circle around spawn point? i tried also to move it with random script but had tons of errors. :D
My old entry for Indie Game Making Contest 2015
Combatants can also randomly patrol around their spawn point, disable From Current Position in the move AI's Waypoint Settings.
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