Hi, I have a question about turn based combat. I need to add a "casting time" to a spell, for example, when player selects a spell in battle menu, spell is not used immediately. Instead, player skips current turn on casting it, and on the next turn spell fires off automatically and ends that turn (not bringing up battle menu).
Can I do it? I can create two actions (e.g. "cast" and "spell"), "cast" skips first turn and "spell" fires on second turn, but how can I make "spell" be used?
I think I can set some variables for this and use variable checks, but maybe there ia a built-in way I don't know about?
I needed to use node: "use battle action - sub action - next" and everything worked.