edited March 2021 in ORK Scripting

I have item stacking set to Autostack and the inventory type to Group Inventory.

This is code I use to add item:
ItemShortcut _ItemShortcut = new ItemShortcut((int)Items[i].Item, Items[i].Quantity);
_ItemShortcut.Variables.Set("Variation", Items[i].VariationID);
_Player.Group.Inventory.AddAccess(_ItemShortcut, true, true, true);

But Autostacking is ignored and I get individual items. I debugged and in code InventoryCollection.cs AddToList function
does not fire, because shortcuts don't equal each other.

How can I fix this?

Could variable differences cause this?
Post edited by hellwalker on
  • Yes, if the variables are not equal, the items are not checking out as equal. Otherwise you'd lose the variables.

    An item stack is just an ItemShortcut with a quantity higher than 1, i.e. stacking just increases the quantity of an existing item and you'd lose any other information making it different, so you can only stack items with the same variables.
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