Coroutine couldn't be started because the the game object 'Test' is inactive!
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
ORKFramework.Behaviours.EventInteraction:EventEnded ()
ORKFramework.Events.GameEvent:EndEvent ()
ORKFramework.Events.GameEvent:ExecuteNextStep ()
ORKFramework.Events.BaseEvent:StepFinished (int)
ORKFramework.Events.Steps.DebugStep:Execute (ORKFramework.Events.BaseEvent)
ORKFramework.Events.GameEvent:ExecuteNextStep ()
ORKFramework.Events.BaseEvent:StepFinished (int)
ORKFramework.Events.Steps.AutoAnimationEventStep:Execute (ORKFramework.Events.BaseEvent)
ORKFramework.Events.GameEvent:ExecuteNextStep ()
ORKFramework.Events.BaseEvent:StepFinished (int)
ORKFramework.Events.Steps.DebugStep:Execute (ORKFramework.Events.BaseEvent)
ORKFramework.Events.GameEvent:ExecuteNextStep ()
ORKFramework.Events.BaseEvent:StepFinished (int)
ORKFramework.Events.Steps.ActivateObjectStep:Continue (ORKFramework.Events.BaseEvent)
ORKFramework.Events.Steps.ActivateObjectStep:Execute (ORKFramework.Events.BaseEvent)
ORKFramework.Events.GameEvent:ExecuteNextStep ()
ORKFramework.Events.BaseEvent:StepFinished (int)
ORKFramework.Events.Steps.DebugStep:Execute (ORKFramework.Events.BaseEvent)
ORKFramework.Events.GameEvent:ExecuteNextStep ()
ORKFramework.Events.BaseEvent:StepFinished (int)
ORKFramework.Events.Steps.SpawnPrefabStep:Execute (ORKFramework.Events.BaseEvent)
ORKFramework.Events.GameEvent:ExecuteNextStep ()
ORKFramework.Events.BaseEvent:StepFinished (int)
ORKFramework.Events.Steps.DebugStep:Execute (ORKFramework.Events.BaseEvent)
ORKFramework.Events.GameEvent:ExecuteNextStep ()
ORKFramework.Events.BaseEvent:StepFinished (int)
ORKFramework.Events.Steps.SearchObjectsStep:Execute (ORKFramework.Events.BaseEvent)
ORKFramework.Events.GameEvent:ExecuteNextStep ()
ORKFramework.Events.BaseEvent:StepFinished (int)
ORKFramework.Events.Steps.DebugStep:Execute (ORKFramework.Events.BaseEvent)
ORKFramework.Events.GameEvent:ExecuteNextStep ()
ORKFramework.Events.BaseEvent:StartEvent ()
ORKFramework.Events.GameEvent:StartEventSetup ()
ORKFramework.Events.GameEvent:StartEvent (ORKFramework.Events.IEventStarter,object)
ORKFramework.Behaviours.EventInteraction/d__29:MoveNext ()
UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator)
ORKFramework.Behaviours.EventInteraction:StartEvent (UnityEngine.GameObject)
ORKFramework.Behaviours.BaseInteraction:OnTriggerEnter2D (UnityEngine.Collider2D)
It looks like you're new here. If you want to get involved, click one of these buttons!
Coroutines can only run on active game objects.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!