I've been running into an issue I can't quite figure out.
Sometimes, when using a Change Camera Position node, it doesn't seem to register and the camera ends up stuck elsewhere. I've added short Wait nodes before it, blocked camera control, etc, disabled the collision camera, etc. Most the time it works fine, but there's been a couple times it doesn't work -- in both instances, it happens right after a scene change (via a Load Scene node or a Scene Changer), and the error doesn't happen if there's a sizeable wait (about 10 full seconds).
I know it's nothing with the event itself, because I use the same event to start all my battles (using a Check Scene node to see which scene the player is currently in, then loading the appropriate battle scene with a different Load Scene node), but it is only if I go to a certain scene for a battle that this issue occurs. I also use the same Camera Position sequence to start all my battles, and they're all focused on the "Arena" Waypoint.
I figured it may be a performance issue (like, it's still loading the scene when the other event steps are trying to trigger), but I've simplified this scene a ton and it still happens -- not to mention the scene itself is copied from another scene I've made and then significantly paired down, and the former scene has no problem loading with a Scene Changer.
It's also worth noting when I come out of battle from this specific scene -- just loading the last saved scene, no camera position changing -- the camera will start way below the player and the ground and rise up for a couple seconds until it's in the correct position.
Has anyone else had this problem? Any ideas of something that might cause this camera problem?