[CompilerError] The name 'PlayfulSystems' does not exist in the current context
Compiler Error at Assets\Gaming Is Love\Makinom 2\Plugins\Scripts\LoadingScreenProWrapper.cs:31 column 5
29: if(tmp != "")
30: {
-->31: PlayfulSystems.LoadingScreen.LoadingScreenConfig.loadingSceneName = tmp;
32: }
It looks like you're new here. If you want to get involved, click one of these buttons!
From:
PlayfulSystems.LoadingScreen.LoadingScreenConfig.loadingSceneName = tmp;
To:
Sharklib.LoadingScreen.LoadingScreenConfig.loadingSceneName = tmp;
in your script
I'm not keeping track for changes in all the assets, so if any plugin/extension no longer works with new versions, just let me know and I'll fix it.
I've updated the plugin to version 1.0.1 to fix this issue :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Can we suggest extensions/plugins for Ork 3 or you going to leave to totally up to makers and the community?
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
- Enviro - Sky and Weather (connect Enviro time to Makinom time plus schematics for changing weather)
- Leaning Animator (let it automatically access move/speed so no coding is needed)
- Ground Fitter (Advanced system for fitting to ground and IK for terrain angles)
- The Vegetation Engine (schematics)
- Shift UI (Easy connection from Ork components onto Shift UI elements)
- Crux: Procedural Spawner (Let Crux either use Ork spawners or native compatibility)
- Steamworksv2 (Make the two easily talk to each other, plus schematics)
- Playmaker (Plug-in for native functionality and schematics)
- Slate Cinematic Sequencer (Schematics and Wrapper)
- Dinofracture - (Schematics for activation and plugin for automatically adding components)
- Sensor Toolkit (Plugin to allow extra sensors to be picked up by Ork)
- Emerald A.I (Connect Emerald A.I to Move A.I and such)