1) http://orkframework.com/guide/tutorials/3d-rpg-playground/anim-05-special-actions/#19-toc-title
How does the switching work exactly? How does "Calculate Action" know it's a switch?

2) http://orkframework.com/guide/documentation/features/difficulties/#10-toc-title
Some games allow the difficulty setting to be changed anytime (not just when starting a new game).
Is that supported (I believe so but wanted to verify)?

3) Combatants > Combatants > General Settings > Animations & Movement > Default Animations.
How are animations picked? How does ORK know which one to pick?

4) how does "Calculate Action" node work? how does it know what to calculate?

Thank you,
MMalone
  • 1+4) The Calculate Action node knows nothing, it just let's the action that called the schematic calculate it's thing. E.g. for an ability, the user/target changes, or for switching combatants that's when it changes the current battle combatant for the non-battle combatant.
    If the node is used in a schematic that's not started by a battle action it'll do nothing :)

    2) Generally yes, but I think there's currently no menu available for that. I'll check it out.

    3) ORk tries to play an animation type and searches for animations assigned to that type in this order:
    - status effects
    - equipment
    - combatant
    - default settings (general settings of combatants)
    Also, they're checked in order they're added.
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