3) Combatants > Combatants > General Settings > Animations & Movement > Default Animations. How are animations picked? How does ORK know which one to pick?
4) how does "Calculate Action" node work? how does it know what to calculate?
1+4) The Calculate Action node knows nothing, it just let's the action that called the schematic calculate it's thing. E.g. for an ability, the user/target changes, or for switching combatants that's when it changes the current battle combatant for the non-battle combatant. If the node is used in a schematic that's not started by a battle action it'll do nothing :)
2) Generally yes, but I think there's currently no menu available for that. I'll check it out.
3) ORk tries to play an animation type and searches for animations assigned to that type in this order: - status effects - equipment - combatant - default settings (general settings of combatants) Also, they're checked in order they're added.
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If the node is used in a schematic that's not started by a battle action it'll do nothing :)
2) Generally yes, but I think there's currently no menu available for that. I'll check it out.
3) ORk tries to play an animation type and searches for animations assigned to that type in this order:
- status effects
- equipment
- combatant
- default settings (general settings of combatants)
Also, they're checked in order they're added.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!