I'm prototyping my battle system which is setup as follows: turn based, classic, dynamic, multiple actions per turn (AP based).
The battle menu only shows when an input key is pressed.

The problem I ran into is the battle menu closing after I select an action. I want the battle menu to stay open until the end of a combatants turn.


Thank you,
MMalone
  • Yeah, I think this is the current behaviour when not auto calling the menu.
    I'll look into adding an option to reopen it after selecting an action.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Awesome!

    Thank you,
    MMalone
  • Will be in the next update (for turn based and phase battles only).
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • edited July 2022
    Is there any way to keep the battle menu open during target selection? My battle menu is made of sprite icons and it would look a lot better if I could keep them from disappearing/reappearing multiple times during the player's turn. Thanks.

    Edit: I made a work-around by using a fake menu screen for abilities that just displays a texture version of their sprite icons underneath them. The deception is flawless, and no one will ever know what a hack-job my UI is.
    Post edited by Scyra on
  • Enable Use Multi Mode in the battle menu's Sub-Menu Settings - this'll keep the parent menu open when going into sub-menus.
    Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Sign In or Register to comment.