NullReferenceException: Object reference not set to an instance of an object
GamingIsLove.ORKFramework.UI.CombatantObjectHUDInstance.SetCombatant (GamingIsLove.ORKFramework.Combatant combatant) (at <8133a51876674e7193b890c454777dd1>:0)
GamingIsLove.ORKFramework.Combatants.CombatantUI.Open () (at <8133a51876674e7193b890c454777dd1>:0)
GamingIsLove.ORKFramework.Combatants.CombatantUI.Check () (at <8133a51876674e7193b890c454777dd1>:0)
GamingIsLove.ORKFramework.Combatants.CombatantUI.Tick () (at <8133a51876674e7193b890c454777dd1>:0)
GamingIsLove.ORKFramework.Combatant.Tick (System.Single time, System.Single battleTime) (at <8133a51876674e7193b890c454777dd1>:0)
GamingIsLove.ORKFramework.CombatantHandler.Tick () (at <8133a51876674e7193b890c454777dd1>:0)
GamingIsLove.Makinom.Maki.FireTick () (at <88a6be00da074773b4f8e49e8561b8ab>:0)
GamingIsLove.Makinom.MakinomHandler.Update () (at <88a6be00da074773b4f8e49e8561b8ab>:0)
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After I moved to Unity to 2021.2.18, several prefabs using ORK UI components (HUD, HUD Status Value..) had Missing Scripts instead.
I tried re-importing ORK but no reimport was needed.
Strange thing is, if I go to the drop down menu in the Hierarchy menu for example
ORK Framework > HUD > Content > Value Bar with +- changes (Sprites)
I can create new game objects with those components (still marked as Missing in my prefabs).
With one caveat.
Now all the GameObjects containing those components are not marked anymore as C# components.