Hi!
I'm unsure if it's a bug, but in the battle menu in Makinom, when I select a Custom Input Prefab for Grid Move and End Turn, it seems the game isn't using that prefab at all. Instead, (I think) it always uses the prefab set in UI System > Default UI Prefabs > Button Prefab.
However, when I select a Custom Input Prefab for abilities, the game correctly uses the one I set.
If it's not a bug, then I'm unsure how to use Custom Input Prefabs for Grid Move and End Turn :s
Thanks!
Is the input prefab set up correctly? E.g. if it doesn't have a UI Button Input (Choice) component, it'll not be recognized as a button input prefab and use the default prefab instead.
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Anyway, I created a different button just for move and end turn and I added the UI Button Input (Choice) as you mentionned, and then the game used that prefab instead of the default one, like you said.
Thanks!
However, you can combine them, i.e. add a shortcut or other HUD setup to the button prefab. To get that working, you need to:
Prefab Setup
Select the HUD component of the HUD stuff as the HUD Content Provider in the UI Content component of the button/input.
Content Setup
Set the displayed content up to add a HUD, but not select a HUD as template.
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So in the end I made it work, but I sometimes I achieve my objective without understanding completely why this particular solution works but not the other one I tried before... :s
Well, I keep learning :) Thank you for your patience helping me!