I'm noticing that the GUID field of the IInventoryShortcut is blank, making me think this maybe isn't an actual reference to the item in player inventory. Is there a way to use this IInventoryShortcut to get the ItemShortcut reference in the actual item in the player inventory? For example I tried this:
ORK.Game.ActiveGroup.Leader.Inventory.ContentChanged += ContentChangedHandler;
void ContentChangedHandler(Inventory inventory, int quantity, IInventoryShortcut shortcut, bool showNotification, bool showConsole)
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