Is there a way to use multiple radius components or extend the current one to better detect irregular shape combatants?
  • No, and it wouldn't really help.
    The radius component is used for range checks, and those are always checked from the position of the combatant.
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  • edited August 2022
    Got it.
    I was thinking about this issue last night, might as well add it to the suggestion box as a feature request :)
    I don't know how the radius component works under the hood, but If each radius component had also the option to add an offset to the combatant position, then multiple radius components could better cover irregular shapes, similar to what colliders do with the Center field.
    Post edited by ChimpLogik on
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