I purchased your product earlier this week and am wondering if you can help me on how to generate the combatant .asset file programmatically
I attempted this through script but I could not find a way to simulate the same actions that occur when the CombatantsTab class performs a Add/Copy (i believe this is GenericAssetListTab.CopyData()) - is GamingIsLove.Makinom.Editor even accessible from code?
I also tried to just work with the .asset files directly looking at their file data - i tried incrementing the ID in the m_Name field and generating a random guid in m_script but that does not work. I presume the file also stores some sort of bytearray which i presume is the values set inside the makinom combatent ui
Any advice to do this via script would be appreciated. My pipeline for creating assets will be originating in XML so deserializing and mapping to called editor functions would be the preferred method