I'm working on a micro side project in fps view and although I found a parameter to limit the axis in the inputs I use (unity output manager) to look left right / up and down, I can't manage to limit the player's view, for the moment it seems that it is maintained at 360 degrees for the left-right view (character rotation) and at 180 degrees up/down which means that the player can see the character's head from below and his feet, which I would like to make impossible by slightly limiting the top-down view.

Is there a parameter in ORK to limit this or a trick?
  • If you don't want to show it, you can simply have the player on a layer that's not rendered by the camera.
    Otherwise, you'll have to use a custom control that offers such options.
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