Hi @gamingislove when opening a second UIBox the first selection cursor is still displayed, with ORK2 the selection cursor was hidden when opening a second UIBox, is this new behavior intentional? Here's a quick capture
Since the whole UI system is new, not everything works the same :)
I'll look into adding an option to the selection cursor to hide it if the UI box is not focused.
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Thanks @gamingislove for the quick reply. May I suggest to just expose for us when the UI box is not focused, perhaps via schematics? the reasons being that 1) The cursor animation is now handled by a custom animation system, in my case DOTween. 2) I'd like to have the behavior shown in FFXIII games where not focused ui box is still showing a "disabled" cursor icon, leaving a navigation breadcrumb from the last selection, like in the image below ;) Having the cursor behavior being driven by custom schematics would be easier to maintain.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I'll look into adding an option to the selection cursor to hide it if the UI box is not focused.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
May I suggest to just expose for us when the UI box is not focused, perhaps via schematics? the reasons being that
1) The cursor animation is now handled by a custom animation system, in my case DOTween.
2) I'd like to have the behavior shown in FFXIII games where not focused ui box is still showing a "disabled" cursor icon, leaving a navigation breadcrumb from the last selection, like in the image below ;)
Having the cursor behavior being driven by custom schematics would be easier to maintain.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!