When I use the Bestiary Settings, I find a bug, it's about the HUD, I set up a HUD and it shows the enemy's stats, in principle, if Bestiary has no information in it, it won't show the enemy stats, but it will show directly, if I choose to attack the target with skills, His value will become the way I set, until the use of the probe class skill can ,display the enemy's value。 please check this error, how to avoid.
E.g. when are the different status informations learned (via the Learn On settings) - e.g. status values could be set to be learned on Encounter, i.e. automatically when fighting the enemy.
HUDs also define if they use bestiary information or not - this is set up in the individual HUD element's setup, e.g. an ORK HUD Status Text Content component displaying the value of a status value.
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Will be fixed in the next update.
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