I am working on a point-click game.
I created a player melee ability that after selecting a target, moves the player to melee range and attacks (once) via Battle Animation schematics.
Is there a way to loop this so the player keeps chasing and attacking the target until interrupted?
Auto attacks can be set up for all combatants or for individual combatants and are found in the Attack & Abilities settings of the combatant/general settings. E.g. using the Individual Targets target type, you could use individual targets to mark who to keep attacking (Battles > Target Settings)
Another way would be creating a custom system e.g. using schematics.
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This is how I set it up:
You could e.g. use a 0 second interval and handle this within your auto attack ability's schematics.
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This is the player's battle information after the first attack has been performed.
I also tried setting true to all the options in Battles>Target Settings>Auto Attack Settings but didn't make any difference either..