I'd like to set up an aoe attack so that it grants the user a consumable resource (like the Rage resource for warriors in WoW) based on how many opponents the ability hits.
I know how to make ability give a set amount of such a resource on hit, or even a variable amount, under the "User Changes" settings. My questions are: 1. Is there a way to track how many combatants the ability hits and deals damage to when you use it? 2. And could that be used in a user changes formula or do the user changes happen before the ability runs its battle event / calculates damage / etc?