public TMP_InputField RecipeName;
public TextMeshProUGUI NameText;
private string BlueprintNameText;

public void SetName()
{
BlueprintNameText = NameText.text;
Maki.Game.Variables.Set ("BlueprintRecipeName", BlueprintNameText);
}

The Makinom variable BlueprintRecipeName can't be further used in Check Variables node, it's completely ignored if it comes from the above script. Even though it's properly displayed in makinom variables during runtime under variables list.
It only counts variables created through Change Variables node.

Is there a way how to make it work?
  • By ignored, I assume you mean the check fails?
    Hard to say without knowing what's in the variable and what the Check Variables setup is like. Might be just some escape character at the end of the text coming from the TMP component that fails the check.
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