I've setup a Waypoint Path with Path Point Timeout set to a value of 0. The only thing is that the moving object still pauses for a brief moment when it reaches the end of one Path Point before moving onto the next one.

Is there a setting I would be missing or way to make movement between the path points more fluid?

Thank you.
  • That's how the waypoint path currently works - the moving object moves from point to point and doesn't 'overshoot' the point to continue on the path, so it'll slow down a bit to reach the point.
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