Hi there, I've been working on the UI for my Unity project and I'm wondering if it's possible to achieve a few specific things.
I'm wondering if it's possible to set a default selected item for a sub-menu. I want to ensure that there is always a sub-menu visible, even when the player first opens the menu.
I was wondering if there's a way to filter combatants in the group menu by combatant type. I noticed that the equipment menu can filter by Weapon, Shield, etc. Is it possible to do something similar for the group menu?
For my sub-menus, I want them to stay open and only change what is displayed when the user clicks on different items. However, when I deselect "Close Out Of Box Click" in ORK, it locks the focus until I click on the "Cancel" button which closes the submenu.
I would appreciate any help you can provide. Thank you!
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2) No, currently not.
Group menu just lists the group members that are available, no type separation exists in it.
3) Are you using the Always Open option in the sub menu?
That'll keep it open even without first selecting something and hides the Close Out Of Box Click options (and not use them, naturally :D).
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I have a couple of additional questions. Firstly, is it possible to include a portrait in the group combatant menu? If not, would it be possible to display the same information from the group combatant menu in the description menu instead? Here is a screenshot of what I mean:
Secondly, is it possible to display the equipment conditions in the equipment submenu?
Thank you again
2) No, at least not automatically.
You can manually define a text for an equipment's condition via custom content in the equipment's content information settings and show that via text code in your submenu.
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