I believe I've run into an issue with realtime combat:
Using an ability that spawns a prefab (that contains a Damage Dealer) through a battle event, and then adding the 'Activate Damage Dealer' step in the battle event to activate the prefab's damage dealer; completely crashes my Unity 100% of the time.
Can anybody else working with Realtime combat confirm the issue? It's putting a pretty big damper on my efforts to integrate combat. :(