edited June 2014 in ORK Support
I'm trying to understand the purpose of Move Events. When should we be using them instead of a standard Game Event?

I tried using them but without Add Console Line or Show Dialog Steps, they were difficult to bugtest. I'm interested in them because I'm trying to figure out ways to interrupt Event triggered movement from the Change Position Step. So far, no luck.
  • Move events are limited events to move/animate a single object - mostly used for moving battle texts (e.g. HP damage notification), but you can also use them in other events using the Call Move Event step (Function Steps) to move an object.

    To interrupt movement from a Change Position steps, you can currently only use another Change Position step on the object to move it somewhere else.
    I guess a step to stop a move could be handy :)
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