Hi, I have a question which should have an easy answer, but I cannot find it.
How do I stop music or environment sounds (for example a Campfire) when leaving an Area or a Music Player 3D sphere?
Within Unity it's easy to do (just use Trigger exit) but how to do that using only the ORK Framework? In the framework Trigger Exit seems only for starting the sound event in the Music Player component.
I searched the new and old tutorials but have not found the answer.
Thanks.
To fade out use the Fade Out play type and to stop the Stop play type.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!