@Catacomber
This javascript function also make the job.
function DeleteSlot (Slot : int) {
var MyPath : String;
MyPath = Application.persistentDataPath + "/" + ORK.SaveGame.GetFileName (Slot) + ".save";
File.Delete(MyPath);
}
I'm playing with Shops and Item Boxes since a couple of days and I have some bugs to report:
Item Box:
- Drag an object from the Equipment menu part of a Menu Screen to an Item Box do not remove the object from the character Equipment.
- Drag an o…
I'm playing with Shops and Item Boxes since a couple of days and I think a few additionnal features can make those boxes nicer to use in a game using Keyboard+Mouse controls.
Shops:
It looks like the Drag and Drop feature of shops is not used in …
no error message or warning.
I deleted my main menu scene and made a new one, without success.
I changed the destination scene of the "new game" button, without success.
I'm lost :/
I have a request for the next update:
Can the death of the Player call the default BattleEndEvent in realtime battles when using a Real Time Battle Area sets to the whole scene?
Thank you! ;)
@ Kirb
>> Which damage dealer settings are you talking about?
I'm talking about the prefab. I think you can reproduce the bug using this process:
- In ability damage dealer settings, add prefab and choose a particle emitter.
- In the BattleE…
Another bug!
I use a lot of single enemies (instead of groups) for level design concerns.
Since the last update, only one enemy is allowed to attack at a time. When this ennemy dies, another one attacks the player character and so on.
I played wit…
Hi Nicholas,
First of all, update 2.0.7 was gorgeous! :) Thank you!
I noticed a couple of bugs:
- The Activate Damage Dealer Event step doesn't use the Damage Dealers Settings of the Ability. Especially the Prefab Settings, which is the only way …
Nicholas, I found bugs regarding the Inventory Space Limit.
- When the Inventory Space is limited, the player can still pick up objects even when the Inventory is full. Those objects don't fall into the inventory, they disappear from the game.
- Wh…
Great!
In fact, I haven't considered this solution because ORk doesn't takes account of my Battle End Event in real time battles.
Is there any parameter that prevents ORK to activate a Battle End Event?
I have another request for you Nicholas.
It would be great to be able to display the base attack Name/Icon and the counter attack Name/Icon of the player in a HUD.