Thank you, that would be nice to have as a feature, since sometimes, if a status effects ends after an hour for example, the number of seconds can get confusing to the player
So the issue was that the durability was set again to the maximum upon equipping it again.
I was looking for a way in which the durability of an item would be "saved". For example if I have a sword with max durability of 10, I use it and the durabi…
Yes, that's true both items will get the same icon from an asset bundle.
What I am wondering if it is an option in ORK is whether one item can get the item as is from the asset bundle, while the other one can get the icon and add a filter on the ic…
That was my initial thinking as well, but it seems that having a node of changing the rotation of the character after having a change position node does not apply any effect to the rotation.